- #Pokemon crystal emulator time change how to#
- #Pokemon crystal emulator time change cracked#
- #Pokemon crystal emulator time change Pc#
I then tried playing until I got my starter, saving my game and then editing that starter. I realized I can easily changed my Pokedex data, so I at least managed to add the data from Pokemon Yellow to my Pokedex in Pokemon Crystal. Each time I would add a Pokemon or an item, my game would freeze upon selecting that Pokemon or item. For a few moments, I actually thought this would work, but it created a whole new set of issues. My next option was to manually add a Pokemon to my crystal save by creating a fresh one and then copying the IV and EV values, experience and moves. I couldn’t even make any screenshots, due to the emulator locking up, so here’s the title.
#Pokemon crystal emulator time change cracked#
I also tried looking for other tools that might be able to do it, but apparently, the generation II games have some weird save format which hasn’t been completely cracked yet. I did some more research and for a moment, even considered switching to the DS releases HeartGold and SoulSilver, but I ended up deciding against it because it would only make the eventual switch to Ruby/Sapphire even harder. In any case, I could not export my Pokemon from Pokemon Yellow and import them to Pokemon Crystal. I’m sure of the former, but I haven’t tried the latter, so I can’t say for sure. It can only import Pokemon into another save of the same generation, possibly even only to the exact same game. Pikasav – A Generation I and II save file editor.
#Pokemon crystal emulator time change Pc#
You can edit individual Pokemon, your team, and PC boxes, stats and can even export a Pokemon and import it into another save. It allows editing of first and second generation save games. Pikasav seemed like the most promising one. I’ve found a couple of possibilities and with plenty of pros and cons for each.
#Pokemon crystal emulator time change how to#
but even on a real DS the clocks won't match up exactly reliably.Over the last few days, I’ve been doing some googling on how to somehow transfer my Pokemon team from Pokemon Yellow to Pokemon Crystal, which is my choice for the second generation game I’ll be playing. So it drifts a bit, and I really need to fix this. (Technically the RTC sync isn't quite right anyway, it advances 1/60th a second per emulated frame when it should be ~1/59.59 of a second. But the Pokemon games are known to do some other consistency checks that I wouldn't expect games to do. You wouldn't think that a game would actively punish you for this, especially when you could lose the time just by letting the battery die and not set it again or set it improperly. For example, if the game is looking at an elapsed time between two RTC points and that value overflows a variable or something.īy syncing the time only when the game launches it's consistent with what could happen on a real DS, since like you mentioned before it's possible to change the time in the DS's firmware menu before loading the game. Normally you'd think that the game wouldn't be explicitly checking the RTC against another time source for consistency, but it's the sort of thing that could result from unintended assumptions in the code. This is the sort of thing that wouldn't be possible on a real DS. Like if you go into the emulator's menu and sit there for 10 hours (or you save a state then load it 10 hours later), to the game it'd look like 10 hours disappeared out of nowhere. It could create an inconsistency that the game is not prepared for. Why did you say it could possibly be dangerous? Would that be possible to implement a settings that does the same? I know absolutely nothing about emu development, but if a decade old emu managed to do it I suppose it wouldn't be in the realm of impossibility?Ĭloudropis wrote:So I shouldn't have any problems since I'm not using savestates.Įxo, I actually don't have the RTC synch enabled. Ie, while keeping the 2x speedup pressed a in-game minute would still last 60 seconds, not 30. Unrelated, I remember when playing G/S/C on VBA the clock was detached from the speedup function. I'll report in this topic if I ever get save corruption. Yes, I'll start doing backups even more often. I think the RTC synch is already on, when I load the save fie it displays the current hour. dsv files in the backup directory) periodically if you can, and if you ever run into save corruption please let us know. I would recommend backing up your save files (the. There's an option to keep the emulated RTC synced with the device time, but honestly I'm not sure which is more potentially dangerous. Exophase wrote:I hadn't thought of this before - I would hope it doesn't cause problems but it's not impossible that it will.